Struct Turns

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pub struct Turns { /* private fields */ }

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impl Turns

Generic turn methods.

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pub fn with(pieces: Pieces) -> Self

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pub fn set_to_move(&mut self, side: Side)

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pub fn curr_turn(&self) -> usize

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pub fn inner_ref(&self) -> &Vec<Pieces>

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pub fn working_board_ref(&self) -> &Pieces

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pub fn working_board_mut(&mut self) -> &mut Pieces

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pub fn save_turn(&mut self)

Saves the working board as a turn.

Follows standard saving procedure used throughout applications. When the turn is:

  • not the most recent turn: truncates the turns s.t. the current turn is the most recent, continue below
  • the most recent turn: pushes a clone of the working board to the turns, increments curr_turn
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pub fn first(&mut self)

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pub fn last(&mut self)

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pub fn prev(&mut self) -> Result<(), ()>

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pub fn next(&mut self) -> Result<(), ()>

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impl Turns

Engine code.

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pub fn make_best_move(&mut self)

Make the best move for the current player from self.to_move.

Auto Trait Implementations§

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impl Freeze for Turns

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impl RefUnwindSafe for Turns

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impl Send for Turns

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impl Sync for Turns

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impl Unpin for Turns

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impl UnwindSafe for Turns

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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